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- /**
- * @author Rich Tibbett / https://github.com/richtr
- * @author mrdoob / http://mrdoob.com/
- * @author Tony Parisi / http://www.tonyparisi.com/
- * @author Takahiro / https://github.com/takahirox
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- THREE.GLTFLoader = ( function () {
- function GLTFLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.dracoLoader = null;
- }
- GLTFLoader.prototype = {
- constructor: GLTFLoader,
- crossOrigin: 'Anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
- var loader = new THREE.FileLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- try {
- scope.parse( data, path, onLoad, onError );
- } catch ( e ) {
- if ( onError !== undefined ) {
- onError( e );
- } else {
- throw e;
- }
- }
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setDRACOLoader: function ( dracoLoader ) {
- this.dracoLoader = dracoLoader;
- return this;
- },
- parse: function ( data, path, onLoad, onError ) {
- var content;
- var extensions = {};
- if ( typeof data === 'string' ) {
- content = data;
- } else {
- var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
- if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
- try {
- extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
- } catch ( error ) {
- if ( onError ) onError( error );
- return;
- }
- content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
- } else {
- content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
- }
- }
- var json = JSON.parse( content );
- if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
- if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
- return;
- }
- if ( json.extensionsUsed ) {
- if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
- }
- if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_UNLIT ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] = new GLTFMaterialsUnlitExtension( json );
- }
- if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
- }
- if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
- }
- }
- console.time( 'GLTFLoader' );
- var parser = new GLTFParser( json, extensions, {
- path: path || this.path || '',
- crossOrigin: this.crossOrigin,
- manager: this.manager
- } );
- parser.parse( function ( scene, scenes, cameras, animations, asset ) {
- console.timeEnd( 'GLTFLoader' );
- var glTF = {
- scene: scene,
- scenes: scenes,
- cameras: cameras,
- animations: animations,
- asset: asset
- };
- onLoad( glTF );
- }, onError );
- }
- };
- /* GLTFREGISTRY */
- function GLTFRegistry() {
- var objects = {};
- return {
- get: function ( key ) {
- return objects[ key ];
- },
- add: function ( key, object ) {
- objects[ key ] = object;
- },
- remove: function ( key ) {
- delete objects[ key ];
- },
- removeAll: function () {
- objects = {};
- }
- };
- }
- /*********************************/
- /********** EXTENSIONS ***********/
- /*********************************/
- var EXTENSIONS = {
- KHR_BINARY_GLTF: 'KHR_binary_glTF',
- KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
- KHR_LIGHTS: 'KHR_lights',
- KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
- KHR_MATERIALS_UNLIT: 'KHR_materials_unlit'
- };
- /**
- * Lights Extension
- *
- * Specification: PENDING
- */
- function GLTFLightsExtension( json ) {
- this.name = EXTENSIONS.KHR_LIGHTS;
- this.lights = {};
- var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
- var lights = extension.lights || {};
- for ( var lightId in lights ) {
- var light = lights[ lightId ];
- var lightNode;
- var color = new THREE.Color().fromArray( light.color );
- switch ( light.type ) {
- case 'directional':
- lightNode = new THREE.DirectionalLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case 'point':
- lightNode = new THREE.PointLight( color );
- break;
- case 'spot':
- lightNode = new THREE.SpotLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case 'ambient':
- lightNode = new THREE.AmbientLight( color );
- break;
- }
- if ( lightNode ) {
- if ( light.constantAttenuation !== undefined ) {
- lightNode.intensity = light.constantAttenuation;
- }
- if ( light.linearAttenuation !== undefined ) {
- lightNode.distance = 1 / light.linearAttenuation;
- }
- if ( light.quadraticAttenuation !== undefined ) {
- lightNode.decay = light.quadraticAttenuation;
- }
- if ( light.fallOffAngle !== undefined ) {
- lightNode.angle = light.fallOffAngle;
- }
- if ( light.fallOffExponent !== undefined ) {
- console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
- }
- lightNode.name = light.name || ( 'light_' + lightId );
- this.lights[ lightId ] = lightNode;
- }
- }
- }
- /**
- * Unlit Materials Extension (pending)
- *
- * PR: https://github.com/KhronosGroup/glTF/pull/1163
- */
- function GLTFMaterialsUnlitExtension( json ) {
- this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
- }
- GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
- return THREE.MeshBasicMaterial;
- };
- GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
- var pending = [];
- materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
- var metallicRoughness = material.pbrMetallicRoughness;
- if ( metallicRoughness ) {
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
- var array = metallicRoughness.baseColorFactor;
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
- }
- if ( metallicRoughness.baseColorTexture !== undefined ) {
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
- }
- }
- return Promise.all( pending );
- };
- /* BINARY EXTENSION */
- var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
- var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
- var BINARY_EXTENSION_HEADER_LENGTH = 12;
- var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
- function GLTFBinaryExtension( data ) {
- this.name = EXTENSIONS.KHR_BINARY_GLTF;
- this.content = null;
- this.body = null;
- var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
- this.header = {
- magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
- version: headerView.getUint32( 4, true ),
- length: headerView.getUint32( 8, true )
- };
- if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
- throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
- } else if ( this.header.version < 2.0 ) {
- throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
- }
- var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
- var chunkIndex = 0;
- while ( chunkIndex < chunkView.byteLength ) {
- var chunkLength = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- var chunkType = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
- var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
- this.content = THREE.LoaderUtils.decodeText( contentArray );
- } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
- var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
- this.body = data.slice( byteOffset, byteOffset + chunkLength );
- }
- // Clients must ignore chunks with unknown types.
- chunkIndex += chunkLength;
- }
- if ( this.content === null ) {
- throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
- }
- }
- /**
- * DRACO Mesh Compression Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/pull/874
- */
- function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
- if ( ! dracoLoader ) {
- throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
- }
- this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
- this.dracoLoader = dracoLoader;
- }
- GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
- var dracoLoader = this.dracoLoader;
- var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
- var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
- var threeAttributeMap = {};
- for ( var attributeName in gltfAttributeMap ) {
- if ( !( attributeName in ATTRIBUTES ) ) continue;
- threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
- }
- return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
- return new Promise( function ( resolve ) {
- dracoLoader.decodeDracoFile( bufferView, resolve, threeAttributeMap );
- } );
- } );
- };
- /**
- * Specular-Glossiness Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
- */
- function GLTFMaterialsPbrSpecularGlossinessExtension() {
- return {
- name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
- specularGlossinessParams: [
- 'color',
- 'map',
- 'lightMap',
- 'lightMapIntensity',
- 'aoMap',
- 'aoMapIntensity',
- 'emissive',
- 'emissiveIntensity',
- 'emissiveMap',
- 'bumpMap',
- 'bumpScale',
- 'normalMap',
- 'displacementMap',
- 'displacementScale',
- 'displacementBias',
- 'specularMap',
- 'specular',
- 'glossinessMap',
- 'glossiness',
- 'alphaMap',
- 'envMap',
- 'envMapIntensity',
- 'refractionRatio',
- ],
- getMaterialType: function () {
- return THREE.ShaderMaterial;
- },
- extendParams: function ( params, material, parser ) {
- var pbrSpecularGlossiness = material.extensions[ this.name ];
- var shader = THREE.ShaderLib[ 'standard' ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- var specularMapParsFragmentChunk = [
- '#ifdef USE_SPECULARMAP',
- ' uniform sampler2D specularMap;',
- '#endif'
- ].join( '\n' );
- var glossinessMapParsFragmentChunk = [
- '#ifdef USE_GLOSSINESSMAP',
- ' uniform sampler2D glossinessMap;',
- '#endif'
- ].join( '\n' );
- var specularMapFragmentChunk = [
- 'vec3 specularFactor = specular;',
- '#ifdef USE_SPECULARMAP',
- ' vec4 texelSpecular = texture2D( specularMap, vUv );',
- ' texelSpecular = sRGBToLinear( texelSpecular );',
- ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' specularFactor *= texelSpecular.rgb;',
- '#endif'
- ].join( '\n' );
- var glossinessMapFragmentChunk = [
- 'float glossinessFactor = glossiness;',
- '#ifdef USE_GLOSSINESSMAP',
- ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
- ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' glossinessFactor *= texelGlossiness.a;',
- '#endif'
- ].join( '\n' );
- var lightPhysicalFragmentChunk = [
- 'PhysicalMaterial material;',
- 'material.diffuseColor = diffuseColor.rgb;',
- 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
- 'material.specularColor = specularFactor.rgb;',
- ].join( '\n' );
- var fragmentShader = shader.fragmentShader
- .replace( '#include <specularmap_fragment>', '' )
- .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
- .replace( 'uniform float metalness;', 'uniform float glossiness;' )
- .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
- .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
- .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
- .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
- .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
- delete uniforms.roughness;
- delete uniforms.metalness;
- delete uniforms.roughnessMap;
- delete uniforms.metalnessMap;
- uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
- uniforms.glossiness = { value: 0.5 };
- uniforms.specularMap = { value: null };
- uniforms.glossinessMap = { value: null };
- params.vertexShader = shader.vertexShader;
- params.fragmentShader = fragmentShader;
- params.uniforms = uniforms;
- params.defines = { 'STANDARD': '' };
- params.color = new THREE.Color( 1.0, 1.0, 1.0 );
- params.opacity = 1.0;
- var pending = [];
- if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
- var array = pbrSpecularGlossiness.diffuseFactor;
- params.color.fromArray( array );
- params.opacity = array[ 3 ];
- }
- if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
- pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
- }
- params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
- params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
- params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
- if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
- params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
- }
- if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
- var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
- pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
- pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
- }
- return Promise.all( pending );
- },
- createMaterial: function ( params ) {
- // setup material properties based on MeshStandardMaterial for Specular-Glossiness
- var material = new THREE.ShaderMaterial( {
- defines: params.defines,
- vertexShader: params.vertexShader,
- fragmentShader: params.fragmentShader,
- uniforms: params.uniforms,
- fog: true,
- lights: true,
- opacity: params.opacity,
- transparent: params.transparent
- } );
- material.isGLTFSpecularGlossinessMaterial = true;
- material.color = params.color;
- material.map = params.map === undefined ? null : params.map;
- material.lightMap = null;
- material.lightMapIntensity = 1.0;
- material.aoMap = params.aoMap === undefined ? null : params.aoMap;
- material.aoMapIntensity = 1.0;
- material.emissive = params.emissive;
- material.emissiveIntensity = 1.0;
- material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
- material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
- material.bumpScale = 1;
- material.normalMap = params.normalMap === undefined ? null : params.normalMap;
- if ( params.normalScale ) material.normalScale = params.normalScale;
- material.displacementMap = null;
- material.displacementScale = 1;
- material.displacementBias = 0;
- material.specularMap = params.specularMap === undefined ? null : params.specularMap;
- material.specular = params.specular;
- material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
- material.glossiness = params.glossiness;
- material.alphaMap = null;
- material.envMap = params.envMap === undefined ? null : params.envMap;
- material.envMapIntensity = 1.0;
- material.refractionRatio = 0.98;
- material.extensions.derivatives = true;
- return material;
- },
- /**
- * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
- * copy only properties it knows about or inherits, and misses many properties that would
- * normally be defined by MeshStandardMaterial.
- *
- * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
- * loading a glTF model, but cloning later (e.g. by the user) would require these changes
- * AND also updating `.onBeforeRender` on the parent mesh.
- *
- * @param {THREE.ShaderMaterial} source
- * @return {THREE.ShaderMaterial}
- */
- cloneMaterial: function ( source ) {
- var target = source.clone();
- target.isGLTFSpecularGlossinessMaterial = true;
- var params = this.specularGlossinessParams;
- for ( var i = 0, il = params.length; i < il; i ++ ) {
- target[ params[ i ] ] = source[ params[ i ] ];
- }
- return target;
- },
- // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
- refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
- if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
- return;
- }
- var uniforms = material.uniforms;
- var defines = material.defines;
- uniforms.opacity.value = material.opacity;
- uniforms.diffuse.value.copy( material.color );
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- uniforms.map.value = material.map;
- uniforms.specularMap.value = material.specularMap;
- uniforms.alphaMap.value = material.alphaMap;
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.glossinessMap ) {
- uvScaleMap = material.glossinessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- var offset;
- var repeat;
- if ( uvScaleMap.matrix !== undefined ) {
- // > r88.
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- offset = uvScaleMap.offset;
- repeat = uvScaleMap.repeat;
- var rotation = uvScaleMap.rotation;
- var center = uvScaleMap.center;
- uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
- }
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
- } else {
- // <= r87. Remove when reasonable.
- offset = uvScaleMap.offset;
- repeat = uvScaleMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- }
- uniforms.envMap.value = material.envMap;
- uniforms.envMapIntensity.value = material.envMapIntensity;
- uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.specular.value.copy( material.specular );
- uniforms.glossiness.value = material.glossiness;
- uniforms.glossinessMap.value = material.glossinessMap;
- uniforms.emissiveMap.value = material.emissiveMap;
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.normalMap.value = material.normalMap;
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
- defines.USE_GLOSSINESSMAP = '';
- // set USE_ROUGHNESSMAP to enable vUv
- defines.USE_ROUGHNESSMAP = '';
- }
- if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
- delete defines.USE_GLOSSINESSMAP;
- delete defines.USE_ROUGHNESSMAP;
- }
- }
- };
- }
- /*********************************/
- /********** INTERPOLATION ********/
- /*********************************/
- // Spline Interpolation
- // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
- function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- };
- GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
- GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
- GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer;
- var values = this.sampleValues;
- var stride = this.valueSize;
- var stride2 = stride * 2;
- var stride3 = stride * 3;
- var td = t1 - t0;
- var p = ( t - t0 ) / td;
- var pp = p * p;
- var ppp = pp * p;
- var offset1 = i1 * stride3;
- var offset0 = offset1 - stride3;
- var s0 = 2 * ppp - 3 * pp + 1;
- var s1 = ppp - 2 * pp + p;
- var s2 = - 2 * ppp + 3 * pp;
- var s3 = ppp - pp;
- // Layout of keyframe output values for CUBICSPLINE animations:
- // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
- for ( var i = 0; i !== stride; i ++ ) {
- var p0 = values[ offset0 + i + stride ]; // splineVertex_k
- var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
- var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
- var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
- result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
- }
- return result;
- };
- /*********************************/
- /********** INTERNALS ************/
- /*********************************/
- /* CONSTANTS */
- var WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- POINTS: 0,
- LINES: 1,
- LINE_LOOP: 2,
- LINE_STRIP: 3,
- TRIANGLES: 4,
- TRIANGLE_STRIP: 5,
- TRIANGLE_FAN: 6,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123
- };
- var WEBGL_TYPE = {
- 5126: Number,
- //35674: THREE.Matrix2,
- 35675: THREE.Matrix3,
- 35676: THREE.Matrix4,
- 35664: THREE.Vector2,
- 35665: THREE.Vector3,
- 35666: THREE.Vector4,
- 35678: THREE.Texture
- };
- var WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
- };
- var WEBGL_FILTERS = {
- 9728: THREE.NearestFilter,
- 9729: THREE.LinearFilter,
- 9984: THREE.NearestMipMapNearestFilter,
- 9985: THREE.LinearMipMapNearestFilter,
- 9986: THREE.NearestMipMapLinearFilter,
- 9987: THREE.LinearMipMapLinearFilter
- };
- var WEBGL_WRAPPINGS = {
- 33071: THREE.ClampToEdgeWrapping,
- 33648: THREE.MirroredRepeatWrapping,
- 10497: THREE.RepeatWrapping
- };
- var WEBGL_TEXTURE_FORMATS = {
- 6406: THREE.AlphaFormat,
- 6407: THREE.RGBFormat,
- 6408: THREE.RGBAFormat,
- 6409: THREE.LuminanceFormat,
- 6410: THREE.LuminanceAlphaFormat
- };
- var WEBGL_TEXTURE_DATATYPES = {
- 5121: THREE.UnsignedByteType,
- 32819: THREE.UnsignedShort4444Type,
- 32820: THREE.UnsignedShort5551Type,
- 33635: THREE.UnsignedShort565Type
- };
- var WEBGL_SIDES = {
- 1028: THREE.BackSide, // Culling front
- 1029: THREE.FrontSide // Culling back
- //1032: THREE.NoSide // Culling front and back, what to do?
- };
- var WEBGL_DEPTH_FUNCS = {
- 512: THREE.NeverDepth,
- 513: THREE.LessDepth,
- 514: THREE.EqualDepth,
- 515: THREE.LessEqualDepth,
- 516: THREE.GreaterEqualDepth,
- 517: THREE.NotEqualDepth,
- 518: THREE.GreaterEqualDepth,
- 519: THREE.AlwaysDepth
- };
- var WEBGL_BLEND_EQUATIONS = {
- 32774: THREE.AddEquation,
- 32778: THREE.SubtractEquation,
- 32779: THREE.ReverseSubtractEquation
- };
- var WEBGL_BLEND_FUNCS = {
- 0: THREE.ZeroFactor,
- 1: THREE.OneFactor,
- 768: THREE.SrcColorFactor,
- 769: THREE.OneMinusSrcColorFactor,
- 770: THREE.SrcAlphaFactor,
- 771: THREE.OneMinusSrcAlphaFactor,
- 772: THREE.DstAlphaFactor,
- 773: THREE.OneMinusDstAlphaFactor,
- 774: THREE.DstColorFactor,
- 775: THREE.OneMinusDstColorFactor,
- 776: THREE.SrcAlphaSaturateFactor
- // The followings are not supported by Three.js yet
- //32769: CONSTANT_COLOR,
- //32770: ONE_MINUS_CONSTANT_COLOR,
- //32771: CONSTANT_ALPHA,
- //32772: ONE_MINUS_CONSTANT_COLOR
- };
- var WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
- };
- var ATTRIBUTES = {
- POSITION: 'position',
- NORMAL: 'normal',
- TEXCOORD_0: 'uv',
- TEXCOORD0: 'uv', // deprecated
- TEXCOORD: 'uv', // deprecated
- TEXCOORD_1: 'uv2',
- COLOR_0: 'color',
- COLOR0: 'color', // deprecated
- COLOR: 'color', // deprecated
- WEIGHTS_0: 'skinWeight',
- WEIGHT: 'skinWeight', // deprecated
- JOINTS_0: 'skinIndex',
- JOINT: 'skinIndex' // deprecated
- }
- var PATH_PROPERTIES = {
- scale: 'scale',
- translation: 'position',
- rotation: 'quaternion',
- weights: 'morphTargetInfluences'
- };
- var INTERPOLATION = {
- CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
- // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
- // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
- // See KeyframeTrack.optimize() for the detail.
- LINEAR: THREE.InterpolateLinear,
- STEP: THREE.InterpolateDiscrete
- };
- var STATES_ENABLES = {
- 2884: 'CULL_FACE',
- 2929: 'DEPTH_TEST',
- 3042: 'BLEND',
- 3089: 'SCISSOR_TEST',
- 32823: 'POLYGON_OFFSET_FILL',
- 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
- };
- var ALPHA_MODES = {
- OPAQUE: 'OPAQUE',
- MASK: 'MASK',
- BLEND: 'BLEND'
- };
- /* UTILITY FUNCTIONS */
- function resolveURL( url, path ) {
- // Invalid URL
- if ( typeof url !== 'string' || url === '' ) return '';
- // Absolute URL http://,https://,//
- if ( /^(https?:)?\/\//i.test( url ) ) return url;
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) return url;
- // Blob URL
- if ( /^blob:.*$/i.test( url ) ) return url;
- // Relative URL
- return path + url;
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
- */
- function createDefaultMaterial() {
- return new THREE.MeshStandardMaterial( {
- color: 0xFFFFFF,
- emissive: 0x000000,
- metalness: 1,
- roughness: 1,
- transparent: false,
- depthTest: true,
- side: THREE.FrontSide
- } );
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
- *
- * @param {THREE.Mesh} mesh
- * @param {GLTF.Mesh} meshDef
- * @param {GLTF.Primitive} primitiveDef
- * @param {Array<THREE.BufferAttribute>} accessors
- */
- function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
- var geometry = mesh.geometry;
- var material = mesh.material;
- var targets = primitiveDef.targets;
- var morphAttributes = geometry.morphAttributes;
- morphAttributes.position = [];
- morphAttributes.normal = [];
- material.morphTargets = true;
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
- var target = targets[ i ];
- var attributeName = 'morphTarget' + i;
- var positionAttribute, normalAttribute;
- if ( target.POSITION !== undefined ) {
- // Three.js morph formula is
- // position
- // + weight0 * ( morphTarget0 - position )
- // + weight1 * ( morphTarget1 - position )
- // ...
- // while the glTF one is
- // position
- // + weight0 * morphTarget0
- // + weight1 * morphTarget1
- // ...
- // then adding position to morphTarget.
- // So morphTarget value will depend on mesh's position, then cloning attribute
- // for the case if attribute is shared among two or more meshes.
- positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
- var position = geometry.attributes.position;
- for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
- positionAttribute.setXYZ(
- j,
- positionAttribute.getX( j ) + position.getX( j ),
- positionAttribute.getY( j ) + position.getY( j ),
- positionAttribute.getZ( j ) + position.getZ( j )
- );
- }
- } else if ( geometry.attributes.position ) {
- // Copying the original position not to affect the final position.
- // See the formula above.
- positionAttribute = cloneBufferAttribute( geometry.attributes.position );
- }
- if ( positionAttribute !== undefined ) {
- positionAttribute.name = attributeName;
- morphAttributes.position.push( positionAttribute );
- }
- if ( target.NORMAL !== undefined ) {
- material.morphNormals = true;
- // see target.POSITION's comment
- normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
- var normal = geometry.attributes.normal;
- for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
- normalAttribute.setXYZ(
- j,
- normalAttribute.getX( j ) + normal.getX( j ),
- normalAttribute.getY( j ) + normal.getY( j ),
- normalAttribute.getZ( j ) + normal.getZ( j )
- );
- }
- } else if ( geometry.attributes.normal !== undefined ) {
- normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
- }
- if ( normalAttribute !== undefined ) {
- normalAttribute.name = attributeName;
- morphAttributes.normal.push( normalAttribute );
- }
- }
- mesh.updateMorphTargets();
- if ( meshDef.weights !== undefined ) {
- for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
- mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
- }
- }
- // .extras has user-defined data, so check that .extras.targetNames is an array.
- if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
- for ( var i = 0, il = meshDef.extras.targetNames.length; i < il; i ++ ) {
- mesh.morphTargetDictionary[ meshDef.extras.targetNames[ i ] ] = i;
- }
- }
- }
- function isPrimitiveEqual( a, b ) {
- if ( a.indices !== b.indices ) {
- return false;
- }
- var attribA = a.attributes || {};
- var attribB = b.attributes || {};
- var keysA = Object.keys( attribA );
- var keysB = Object.keys( attribB );
- if ( keysA.length !== keysB.length ) {
- return false;
- }
- for ( var i = 0, il = keysA.length; i < il; i ++ ) {
- var key = keysA[ i ];
- if ( attribA[ key ] !== attribB[ key ] ) {
- return false;
- }
- }
- return true;
- }
- function getCachedGeometry( cache, newPrimitive ) {
- for ( var i = 0, il = cache.length; i < il; i ++ ) {
- var cached = cache[ i ];
- if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
- return cached.promise;
- }
- }
- return null;
- }
- function cloneBufferAttribute( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) {
- var count = attribute.count;
- var itemSize = attribute.itemSize;
- var array = attribute.array.slice( 0, count * itemSize );
- for ( var i = 0; i < count; ++ i ) {
- array[ i ] = attribute.getX( i );
- if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
- if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
- if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
- }
- return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
- }
- return attribute.clone();
- }
- /* GLTF PARSER */
- function GLTFParser( json, extensions, options ) {
- this.json = json || {};
- this.extensions = extensions || {};
- this.options = options || {};
- // loader object cache
- this.cache = new GLTFRegistry();
- // BufferGeometry caching
- this.primitiveCache = [];
- this.textureLoader = new THREE.TextureLoader( this.options.manager );
- this.textureLoader.setCrossOrigin( this.options.crossOrigin );
- this.fileLoader = new THREE.FileLoader( this.options.manager );
- this.fileLoader.setResponseType( 'arraybuffer' );
- }
- GLTFParser.prototype.parse = function ( onLoad, onError ) {
- var json = this.json;
- // Clear the loader cache
- this.cache.removeAll();
- // Mark the special nodes/meshes in json for efficient parse
- this.markDefs();
- // Fire the callback on complete
- this.getMultiDependencies( [
- 'scene',
- 'animation',
- 'camera'
- ] ).then( function ( dependencies ) {
- var scenes = dependencies.scenes || [];
- var scene = scenes[ json.scene || 0 ];
- var animations = dependencies.animations || [];
- var asset = json.asset;
- var cameras = dependencies.cameras || [];
- onLoad( scene, scenes, cameras, animations, asset );
- } ).catch( onError );
- };
- /**
- * Marks the special nodes/meshes in json for efficient parse.
- */
- GLTFParser.prototype.markDefs = function () {
- var nodeDefs = this.json.nodes || [];
- var skinDefs = this.json.skins || [];
- var meshDefs = this.json.meshes || [];
- var meshReferences = {};
- var meshUses = {};
- // Nothing in the node definition indicates whether it is a Bone or an
- // Object3D. Use the skins' joint references to mark bones.
- for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
- var joints = skinDefs[ skinIndex ].joints;
- for ( var i = 0, il = joints.length; i < il; i ++ ) {
- nodeDefs[ joints[ i ] ].isBone = true;
- }
- }
- // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
- // avoid having more than one THREE.Mesh with the same name, count
- // references and rename instances below.
- //
- // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
- for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
- var nodeDef = nodeDefs[ nodeIndex ];
- if ( nodeDef.mesh !== undefined ) {
- if ( meshReferences[ nodeDef.mesh ] === undefined ) {
- meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
- }
- meshReferences[ nodeDef.mesh ] ++;
- // Nothing in the mesh definition indicates whether it is
- // a SkinnedMesh or Mesh. Use the node's mesh reference
- // to mark SkinnedMesh if node has skin.
- if ( nodeDef.skin !== undefined ) {
- meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
- }
- }
- }
- this.json.meshReferences = meshReferences;
- this.json.meshUses = meshUses;
- };
- /**
- * Requests the specified dependency asynchronously, with caching.
- * @param {string} type
- * @param {number} index
- * @return {Promise<Object>}
- */
- GLTFParser.prototype.getDependency = function ( type, index ) {
- var cacheKey = type + ':' + index;
- var dependency = this.cache.get( cacheKey );
- if ( ! dependency ) {
- var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
- dependency = this[ fnName ]( index );
- this.cache.add( cacheKey, dependency );
- }
- return dependency;
- };
- /**
- * Requests all dependencies of the specified type asynchronously, with caching.
- * @param {string} type
- * @return {Promise<Array<Object>>}
- */
- GLTFParser.prototype.getDependencies = function ( type ) {
- var dependencies = this.cache.get( type );
- if ( ! dependencies ) {
- var parser = this;
- var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
- dependencies = Promise.all( defs.map( function ( def, index ) {
- return parser.getDependency( type, index );
- } ) );
- this.cache.add( type, dependencies );
- }
- return dependencies;
- };
- /**
- * Requests all multiple dependencies of the specified types asynchronously, with caching.
- * @param {Array<string>} types
- * @return {Promise<Object<Array<Object>>>}
- */
- GLTFParser.prototype.getMultiDependencies = function ( types ) {
- var results = {};
- var pendings = [];
- for ( var i = 0, il = types.length; i < il; i ++ ) {
- var type = types[ i ];
- var value = this.getDependencies( type );
- value = value.then( function ( key, value ) {
- results[ key ] = value;
- }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
- pendings.push( value );
- }
- return Promise.all( pendings ).then( function () {
- return results;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
- var bufferDef = this.json.buffers[ bufferIndex ];
- var loader = this.fileLoader;
- if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
- throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
- }
- // If present, GLB container is required to be the first buffer.
- if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
- return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
- }
- var options = this.options;
- return new Promise( function ( resolve, reject ) {
- loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
- reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- * @param {number} bufferViewIndex
- * @return {Promise<ArrayBuffer>}
- */
- GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
- var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
- return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
- var byteLength = bufferViewDef.byteLength || 0;
- var byteOffset = bufferViewDef.byteOffset || 0;
- return buffer.slice( byteOffset, byteOffset + byteLength );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
- * @param {number} accessorIndex
- * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
- */
- GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
- var parser = this;
- var json = this.json;
- var accessorDef = this.json.accessors[ accessorIndex ];
- if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
- // Ignore empty accessors, which may be used to declare runtime
- // information about attributes coming from another source (e.g. Draco
- // compression extension).
- return null;
- }
- var pendingBufferViews = [];
- if ( accessorDef.bufferView !== undefined ) {
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
- } else {
- pendingBufferViews.push( null );
- }
- if ( accessorDef.sparse !== undefined ) {
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
- }
- return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
- var bufferView = bufferViews[ 0 ];
- var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
- var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
- // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
- var elementBytes = TypedArray.BYTES_PER_ELEMENT;
- var itemBytes = elementBytes * itemSize;
- var byteOffset = accessorDef.byteOffset || 0;
- var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
- var normalized = accessorDef.normalized === true;
- var array, bufferAttribute;
- // The buffer is not interleaved if the stride is the item size in bytes.
- if ( byteStride && byteStride !== itemBytes ) {
- var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
- var ib = parser.cache.get( ibCacheKey );
- if ( ! ib ) {
- // Use the full buffer if it's interleaved.
- array = new TypedArray( bufferView );
- // Integer parameters to IB/IBA are in array elements, not bytes.
- ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
- parser.cache.add( ibCacheKey, ib );
- }
- bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
- } else {
- if ( bufferView === null ) {
- array = new TypedArray( accessorDef.count * itemSize );
- } else {
- array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
- }
- bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
- }
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
- if ( accessorDef.sparse !== undefined ) {
- var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
- var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
- var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
- var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
- var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
- var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
- if ( bufferView !== null ) {
- // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
- bufferAttribute.setArray( bufferAttribute.array.slice() );
- }
- for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
- var index = sparseIndices[ i ];
- bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
- if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
- if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
- if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
- if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
- }
- }
- return bufferAttribute;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
- * @param {number} textureIndex
- * @return {Promise<THREE.Texture>}
- */
- GLTFParser.prototype.loadTexture = function ( textureIndex ) {
- var parser = this;
- var json = this.json;
- var options = this.options;
- var textureLoader = this.textureLoader;
- var URL = window.URL || window.webkitURL;
- var textureDef = json.textures[ textureIndex ];
- var source = json.images[ textureDef.source ];
- var sourceURI = source.uri;
- var isObjectURL = false;
- if ( source.bufferView !== undefined ) {
- // Load binary image data from bufferView, if provided.
- sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
- isObjectURL = true;
- var blob = new Blob( [ bufferView ], { type: source.mimeType } );
- sourceURI = URL.createObjectURL( blob );
- return sourceURI;
- } );
- }
- return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
- // Load Texture resource.
- var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
- return new Promise( function ( resolve, reject ) {
- loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
- } );
- } ).then( function ( texture ) {
- // Clean up resources and configure Texture.
- if ( isObjectURL === true ) {
- URL.revokeObjectURL( sourceURI );
- }
- texture.flipY = false;
- if ( textureDef.name !== undefined ) texture.name = textureDef.name;
- texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
- if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
- console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
- 'internalFormat will be forced to be the same value as format.' );
- }
- texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
- var samplers = json.samplers || {};
- var sampler = samplers[ textureDef.sampler ] || {};
- texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
- texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
- texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
- texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
- return texture;
- } );
- };
- /**
- * Asynchronously assigns a texture to the given material parameters.
- * @param {Object} materialParams
- * @param {string} textureName
- * @param {number} textureIndex
- * @return {Promise}
- */
- GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
- return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
- materialParams[ textureName ] = texture;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
- * @param {number} materialIndex
- * @return {Promise<THREE.Material>}
- */
- GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
- var parser = this;
- var json = this.json;
- var extensions = this.extensions;
- var materialDef = this.json.materials[ materialIndex ];
- var materialType;
- var materialParams = {};
- var materialExtensions = materialDef.extensions || {};
- var pending = [];
- if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
- var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
- materialType = sgExtension.getMaterialType( materialDef );
- pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
- } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
- var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
- materialType = kmuExtension.getMaterialType( materialDef );
- pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
- } else if ( materialDef.pbrMetallicRoughness !== undefined ) {
- // Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
- materialType = THREE.MeshStandardMaterial;
- var metallicRoughness = materialDef.pbrMetallicRoughness;
- materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
- var array = metallicRoughness.baseColorFactor;
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
- }
- if ( metallicRoughness.baseColorTexture !== undefined ) {
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
- }
- materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
- materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
- if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
- var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
- pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
- pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
- }
- } else {
- materialType = THREE.MeshPhongMaterial;
- }
- if ( materialDef.doubleSided === true ) {
- materialParams.side = THREE.DoubleSide;
- }
- var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
- if ( alphaMode === ALPHA_MODES.BLEND ) {
- materialParams.transparent = true;
- } else {
- materialParams.transparent = false;
- if ( alphaMode === ALPHA_MODES.MASK ) {
- materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
- }
- }
- if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
- pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
- materialParams.normalScale = new THREE.Vector2( 1, 1 );
- if ( materialDef.normalTexture.scale !== undefined ) {
- materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
- }
- }
- if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
- pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
- if ( materialDef.occlusionTexture.strength !== undefined ) {
- materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
- }
- }
- if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
- materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
- }
- if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
- pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
- }
- return Promise.all( pending ).then( function () {
- var material;
- if ( materialType === THREE.ShaderMaterial ) {
- material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
- } else {
- material = new materialType( materialParams );
- }
- if ( materialDef.name !== undefined ) material.name = materialDef.name;
- // Normal map textures use OpenGL conventions:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
- if ( material.normalScale ) {
- material.normalScale.x = - material.normalScale.x;
- }
- // emissiveTexture and baseColorTexture use sRGB encoding.
- if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
- if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
- if ( materialDef.extras ) material.userData = materialDef.extras;
- return material;
- } );
- };
- /**
- * @param {THREE.BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {Array<THREE.BufferAttribute>} accessors
- */
- function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
- var attributes = primitiveDef.attributes;
- for ( var gltfAttributeName in attributes ) {
- var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
- var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
- // Skip attributes already provided by e.g. Draco extension.
- if ( !threeAttributeName ) continue;
- if ( threeAttributeName in geometry.attributes ) continue;
- geometry.addAttribute( threeAttributeName, bufferAttribute );
- }
- if ( primitiveDef.indices !== undefined && !geometry.index ) {
- geometry.setIndex( accessors[ primitiveDef.indices ] );
- }
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
- * @param {Array<Object>} primitives
- * @return {Promise<Array<THREE.BufferGeometry>>}
- */
- GLTFParser.prototype.loadGeometries = function ( primitives ) {
- var parser = this;
- var extensions = this.extensions;
- var cache = this.primitiveCache;
- return this.getDependencies( 'accessor' ).then( function ( accessors ) {
- var geometries = [];
- var pending = [];
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
- var primitive = primitives[ i ];
- // See if we've already created this geometry
- var cached = getCachedGeometry( cache, primitive );
- var geometry;
- if ( cached ) {
- // Use the cached geometry if it exists
- pending.push( cached.then( function ( geometry ) {
- geometries.push( geometry );
- } ) );
- } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
- // Use DRACO geometry if available
- var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
- .decodePrimitive( primitive, parser )
- .then( function ( geometry ) {
- addPrimitiveAttributes( geometry, primitive, accessors );
- geometries.push( geometry );
- return geometry;
- } );
- cache.push( { primitive: primitive, promise: geometryPromise } );
- pending.push( geometryPromise );
- } else {
- // Otherwise create a new geometry
- geometry = new THREE.BufferGeometry();
- addPrimitiveAttributes( geometry, primitive, accessors );
- // Cache this geometry
- cache.push( {
- primitive: primitive,
- promise: Promise.resolve( geometry )
- } );
- geometries.push( geometry );
- }
- }
- return Promise.all( pending ).then( function () {
- return geometries;
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
- * @param {number} meshIndex
- * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
- */
- GLTFParser.prototype.loadMesh = function ( meshIndex ) {
- var scope = this;
- var json = this.json;
- var extensions = this.extensions;
- var meshDef = this.json.meshes[ meshIndex ];
- return this.getMultiDependencies( [
- 'accessor',
- 'material'
- ] ).then( function ( dependencies ) {
- var group = new THREE.Group();
- var primitives = meshDef.primitives;
- return scope.loadGeometries( primitives ).then( function ( geometries ) {
- for ( var i = 0, il = primitives.length; i < il; i ++ ) {
- var primitive = primitives[ i ];
- var geometry = geometries[ i ];
- var material = primitive.material === undefined
- ? createDefaultMaterial()
- : dependencies.materials[ primitive.material ];
- if ( material.aoMap
- && geometry.attributes.uv2 === undefined
- && geometry.attributes.uv !== undefined ) {
- console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
- geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
- }
- // If the material will be modified later on, clone it now.
- var useVertexColors = geometry.attributes.color !== undefined;
- var useFlatShading = geometry.attributes.normal === undefined;
- var useSkinning = meshDef.isSkinnedMesh === true;
- var useMorphTargets = primitive.targets !== undefined;
- if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
- if ( material.isGLTFSpecularGlossinessMaterial ) {
- var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
- material = specGlossExtension.cloneMaterial( material );
- } else {
- material = material.clone();
- }
- }
- if ( useVertexColors ) {
- material.vertexColors = THREE.VertexColors;
- material.needsUpdate = true;
- }
- if ( useFlatShading ) {
- material.flatShading = true;
- }
- var mesh;
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
- primitive.mode === undefined ) {
- if ( useSkinning ) {
- mesh = new THREE.SkinnedMesh( geometry, material );
- material.skinning = true;
- } else {
- mesh = new THREE.Mesh( geometry, material );
- }
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
- mesh.drawMode = THREE.TriangleStripDrawMode;
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
- mesh.drawMode = THREE.TriangleFanDrawMode;
- }
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
- primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
- primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
- var cacheKey = 'LineBasicMaterial:' + material.uuid;
- var lineMaterial = scope.cache.get( cacheKey );
- if ( ! lineMaterial ) {
- lineMaterial = new THREE.LineBasicMaterial();
- THREE.Material.prototype.copy.call( lineMaterial, material );
- lineMaterial.color.copy( material.color );
- lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
- scope.cache.add( cacheKey, lineMaterial );
- }
- material = lineMaterial;
- if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
- mesh = new THREE.LineSegments( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
- mesh = new THREE.Line( geometry, material );
- } else {
- mesh = new THREE.LineLoop( geometry, material );
- }
- } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
- var cacheKey = 'PointsMaterial:' + material.uuid;
- var pointsMaterial = scope.cache.get( cacheKey );
- if ( ! pointsMaterial ) {
- pointsMaterial = new THREE.PointsMaterial();
- THREE.Material.prototype.copy.call( pointsMaterial, material );
- pointsMaterial.color.copy( material.color );
- pointsMaterial.map = material.map;
- pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
- scope.cache.add( cacheKey, pointsMaterial );
- }
- material = pointsMaterial;
- mesh = new THREE.Points( geometry, material );
- } else {
- throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
- }
- mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
- if ( useMorphTargets ) {
- addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
- }
- if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
- if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
- // for Specular-Glossiness.
- if ( material.isGLTFSpecularGlossinessMaterial === true ) {
- mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
- }
- if ( primitives.length > 1 ) {
- mesh.name += '_' + i;
- group.add( mesh );
- } else {
- return mesh;
- }
- }
- return group;
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
- * @param {number} cameraIndex
- * @return {Promise<THREE.Camera>}
- */
- GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
- var camera;
- var cameraDef = this.json.cameras[ cameraIndex ];
- var params = cameraDef[ cameraDef.type ];
- if ( ! params ) {
- console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
- return;
- }
- if ( cameraDef.type === 'perspective' ) {
- var aspectRatio = params.aspectRatio || 1;
- var xfov = params.yfov * aspectRatio;
- camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
- } else if ( cameraDef.type === 'orthographic' ) {
- camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
- }
- if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
- if ( cameraDef.extras ) camera.userData = cameraDef.extras;
- return Promise.resolve( camera );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
- * @param {number} skinIndex
- * @return {Promise<Object>}
- */
- GLTFParser.prototype.loadSkin = function ( skinIndex ) {
- var skinDef = this.json.skins[ skinIndex ];
- var skinEntry = { joints: skinDef.joints };
- if ( skinDef.inverseBindMatrices === undefined ) {
- return Promise.resolve( skinEntry );
- }
- return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
- skinEntry.inverseBindMatrices = accessor;
- return skinEntry;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
- * @param {number} animationIndex
- * @return {Promise<THREE.AnimationClip>}
- */
- GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
- var json = this.json;
- var animationDef = this.json.animations[ animationIndex ];
- return this.getMultiDependencies( [
- 'accessor',
- 'node'
- ] ).then( function ( dependencies ) {
- var tracks = [];
- for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
- var channel = animationDef.channels[ i ];
- var sampler = animationDef.samplers[ channel.sampler ];
- if ( sampler ) {
- var target = channel.target;
- var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
- var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
- var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
- var inputAccessor = dependencies.accessors[ input ];
- var outputAccessor = dependencies.accessors[ output ];
- var node = dependencies.nodes[ name ];
- if ( node ) {
- node.updateMatrix();
- node.matrixAutoUpdate = true;
- var TypedKeyframeTrack;
- switch ( PATH_PROPERTIES[ target.path ] ) {
- case PATH_PROPERTIES.weights:
- TypedKeyframeTrack = THREE.NumberKeyframeTrack;
- break;
- case PATH_PROPERTIES.rotation:
- TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
- break;
- case PATH_PROPERTIES.position:
- case PATH_PROPERTIES.scale:
- default:
- TypedKeyframeTrack = THREE.VectorKeyframeTrack;
- break;
- }
- var targetName = node.name ? node.name : node.uuid;
- var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
- var targetNames = [];
- if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
- // node should be THREE.Group here but
- // PATH_PROPERTIES.weights(morphTargetInfluences) should be
- // the property of a mesh object under node.
- // So finding targets here.
- node.traverse( function ( object ) {
- if ( object.isMesh === true && object.material.morphTargets === true ) {
- targetNames.push( object.name ? object.name : object.uuid );
- }
- } );
- } else {
- targetNames.push( targetName );
- }
- // KeyframeTrack.optimize() will modify given 'times' and 'values'
- // buffers before creating a truncated copy to keep. Because buffers may
- // be reused by other tracks, make copies here.
- for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
- var track = new TypedKeyframeTrack(
- targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
- THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
- THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
- interpolation
- );
- // Here is the trick to enable custom interpolation.
- // Overrides .createInterpolant in a factory method which creates custom interpolation.
- if ( sampler.interpolation === 'CUBICSPLINE' ) {
- track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
- // A CUBICSPLINE keyframe in glTF has three output values for each input value,
- // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
- // must be divided by three to get the interpolant's sampleSize argument.
- return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
- };
- // Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
- // track.getInterpolation() doesn't return valid value for custom interpolant.
- track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
- }
- tracks.push( track );
- }
- }
- }
- }
- var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
- return new THREE.AnimationClip( name, undefined, tracks );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
- * @param {number} nodeIndex
- * @return {Promise<THREE.Object3D>}
- */
- GLTFParser.prototype.loadNode = function ( nodeIndex ) {
- var json = this.json;
- var extensions = this.extensions;
- var meshReferences = this.json.meshReferences;
- var meshUses = this.json.meshUses;
- var nodeDef = this.json.nodes[ nodeIndex ];
- return this.getMultiDependencies( [
- 'mesh',
- 'skin',
- 'camera'
- ] ).then( function ( dependencies ) {
- var node;
- if ( nodeDef.isBone === true ) {
- node = new THREE.Bone();
- } else if ( nodeDef.mesh !== undefined ) {
- var mesh = dependencies.meshes[ nodeDef.mesh ];
- node = mesh.clone();
- // for Specular-Glossiness
- if ( mesh.isGroup === true ) {
- for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
- var child = mesh.children[ i ];
- if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
- node.children[ i ].onBeforeRender = child.onBeforeRender;
- }
- }
- } else {
- if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
- node.onBeforeRender = mesh.onBeforeRender;
- }
- }
- if ( meshReferences[ nodeDef.mesh ] > 1 ) {
- node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
- }
- } else if ( nodeDef.camera !== undefined ) {
- node = dependencies.cameras[ nodeDef.camera ];
- } else if ( nodeDef.extensions
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
- && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
- var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
- node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
- } else {
- node = new THREE.Object3D();
- }
- if ( nodeDef.name !== undefined ) {
- node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
- }
- if ( nodeDef.extras ) node.userData = nodeDef.extras;
- if ( nodeDef.matrix !== undefined ) {
- var matrix = new THREE.Matrix4();
- matrix.fromArray( nodeDef.matrix );
- node.applyMatrix( matrix );
- } else {
- if ( nodeDef.translation !== undefined ) {
- node.position.fromArray( nodeDef.translation );
- }
- if ( nodeDef.rotation !== undefined ) {
- node.quaternion.fromArray( nodeDef.rotation );
- }
- if ( nodeDef.scale !== undefined ) {
- node.scale.fromArray( nodeDef.scale );
- }
- }
- return node;
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
- * @param {number} sceneIndex
- * @return {Promise<THREE.Scene>}
- */
- GLTFParser.prototype.loadScene = function () {
- // scene node hierachy builder
- function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
- var node = allNodes[ nodeId ];
- var nodeDef = json.nodes[ nodeId ];
- // build skeleton here as well
- if ( nodeDef.skin !== undefined ) {
- var meshes = node.isGroup === true ? node.children : [ node ];
- for ( var i = 0, il = meshes.length; i < il; i ++ ) {
- var mesh = meshes[ i ];
- var skinEntry = skins[ nodeDef.skin ];
- var bones = [];
- var boneInverses = [];
- for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
- var jointId = skinEntry.joints[ j ];
- var jointNode = allNodes[ jointId ];
- if ( jointNode ) {
- bones.push( jointNode );
- var mat = new THREE.Matrix4();
- if ( skinEntry.inverseBindMatrices !== undefined ) {
- mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
- }
- boneInverses.push( mat );
- } else {
- console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
- }
- }
- mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
- }
- }
- // build node hierachy
- parentObject.add( node );
- if ( nodeDef.children ) {
- var children = nodeDef.children;
- for ( var i = 0, il = children.length; i < il; i ++ ) {
- var child = children[ i ];
- buildNodeHierachy( child, node, json, allNodes, skins );
- }
- }
- }
- return function loadScene( sceneIndex ) {
- var json = this.json;
- var extensions = this.extensions;
- var sceneDef = this.json.scenes[ sceneIndex ];
- return this.getMultiDependencies( [
- 'node',
- 'skin'
- ] ).then( function ( dependencies ) {
- var scene = new THREE.Scene();
- if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
- if ( sceneDef.extras ) scene.userData = sceneDef.extras;
- var nodeIds = sceneDef.nodes || [];
- for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
- buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
- }
- // Ambient lighting, if present, is always attached to the scene root.
- if ( sceneDef.extensions
- && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
- && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
- var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
- scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
- }
- return scene;
- } );
- };
- }();
- return GLTFLoader;
- } )();
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