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- //功能:拖动表格进行排序。
- //使用方法:
- //包含JS:<script type="text/javascript" src="${ctx }/js/jquery/tablednd.js"></script>
- //$(document).ready(function() {
- // $("#table").tableDnD({
- // onDrop: sort
- // });
- //});
- //function sort()
- //{
- // $(":checkbox[name=id]").each(function(){
- // var obj=$(this);
- // str+=obj.val() +",";
- // });
- //}
- jQuery.tableDnD = {
- /** Keep hold of the current table being dragged */
- currentTable : null,
- /** Keep hold of the current drag object if any */
- dragObject: null,
- /** The current mouse offset */
- mouseOffset: null,
- /** Remember the old value of Y so that we don't do too much processing */
- oldY: 0,
- /** Actually build the structure */
- build: function(options) {
- // Set up the defaults if any
- this.each(function() {
- // This is bound to each matching table, set up the defaults and override with user options
- this.tableDnDConfig = jQuery.extend({
- onDragStyle: null,
- onDropStyle: null,
- // Add in the default class for whileDragging
- onDragClass: "tDnD_whileDrag",
- onDrop: null,
- onDragStart: null,
- scrollAmount: 5,
- serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
- serializeParamName: null, // If you want to specify another parameter name instead of the table ID
- dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
- }, options || {});
- // Now make the rows draggable
- jQuery.tableDnD.makeDraggable(this);
- });
- // Now we need to capture the mouse up and mouse move event
- // We can use bind so that we don't interfere with other event handlers
- jQuery(document)
- .bind('mousemove', jQuery.tableDnD.mousemove)
- .bind('mouseup', jQuery.tableDnD.mouseup);
- // Don't break the chain
- return this;
- },
- /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
- makeDraggable: function(table) {
- var config = table.tableDnDConfig;
- if (table.tableDnDConfig.dragHandle) {
- // We only need to add the event to the specified cells
- var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
- cells.each(function() {
- // The cell is bound to "this"
- jQuery(this).mousedown(function(ev) {
- jQuery.tableDnD.dragObject = this.parentNode;
- jQuery.tableDnD.currentTable = table;
- jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
- if (config.onDragStart) {
- // Call the onDrop method if there is one
- config.onDragStart(table, this);
- }
- return false;
- });
- })
- } else {
- // For backwards compatibility, we add the event to the whole row
- var rows = jQuery("tr", table); // get all the rows as a wrapped set
- rows.each(function() {
- // Iterate through each row, the row is bound to "this"
- var row = jQuery(this);
- if (! row.hasClass("nodrag")) {
- row.mousedown(function(ev) {
- if (ev.target.tagName == "TD") {
- jQuery.tableDnD.dragObject = this;
- jQuery.tableDnD.currentTable = table;
- jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
- if (config.onDragStart) {
- // Call the onDrop method if there is one
- config.onDragStart(table, this);
- }
- return false;
- }
- }).css("cursor", "move"); // Store the tableDnD object
- }
- });
- }
- },
- updateTables: function() {
- this.each(function() {
- // this is now bound to each matching table
- if (this.tableDnDConfig) {
- jQuery.tableDnD.makeDraggable(this);
- }
- })
- },
- /** Get the mouse coordinates from the event (allowing for browser differences) */
- mouseCoords: function(ev){
- if(ev.pageX || ev.pageY){
- return {x:ev.pageX, y:ev.pageY};
- }
- return {
- x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
- y:ev.clientY + document.body.scrollTop - document.body.clientTop
- };
- },
- /** Given a target element and a mouse event, get the mouse offset from that element.
- To do this we need the element's position and the mouse position */
- getMouseOffset: function(target, ev) {
- ev = ev || window.event;
- var docPos = this.getPosition(target);
- var mousePos = this.mouseCoords(ev);
- return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
- },
- /** Get the position of an element by going up the DOM tree and adding up all the offsets */
- getPosition: function(e){
- var left = 0;
- var top = 0;
- /** Safari fix -- thanks to Luis Chato for this! */
- if (e.offsetHeight == 0) {
- /** Safari 2 doesn't correctly grab the offsetTop of a table row
- this is detailed here:
- http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
- the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
- note that firefox will return a text node as a first child, so designing a more thorough
- solution may need to take that into account, for now this seems to work in firefox, safari, ie */
- e = e.firstChild; // a table cell
- }
- while (e.offsetParent){
- left += e.offsetLeft;
- top += e.offsetTop;
- e = e.offsetParent;
- }
- left += e.offsetLeft;
- top += e.offsetTop;
- return {x:left, y:top};
- },
- mousemove: function(ev) {
- if (jQuery.tableDnD.dragObject == null) {
- return;
- }
- var dragObj = jQuery(jQuery.tableDnD.dragObject);
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- var mousePos = jQuery.tableDnD.mouseCoords(ev);
- var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
- //auto scroll the window
- var yOffset = window.pageYOffset;
- if (document.all) {
- // Windows version
- //yOffset=document.body.scrollTop;
- if (typeof document.compatMode != 'undefined' &&
- document.compatMode != 'BackCompat') {
- yOffset = document.documentElement.scrollTop;
- }
- else if (typeof document.body != 'undefined') {
- yOffset=document.body.scrollTop;
- }
- }
-
- if (mousePos.y-yOffset < config.scrollAmount) {
- window.scrollBy(0, -config.scrollAmount);
- } else {
- var windowHeight = window.innerHeight ? window.innerHeight
- : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
- if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
- window.scrollBy(0, config.scrollAmount);
- }
- }
- if (y != jQuery.tableDnD.oldY) {
- // work out if we're going up or down...
- var movingDown = y > jQuery.tableDnD.oldY;
- // update the old value
- jQuery.tableDnD.oldY = y;
- // update the style to show we're dragging
- if (config.onDragClass) {
- dragObj.addClass(config.onDragClass);
- } else {
- dragObj.css(config.onDragStyle);
- }
- // If we're over a row then move the dragged row to there so that the user sees the
- // effect dynamically
- var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
- if (currentRow) {
- // TODO worry about what happens when there are multiple TBODIES
- if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
- jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
- } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
- jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
- }
- }
- }
- return false;
- },
- /** We're only worried about the y position really, because we can only move rows up and down */
- findDropTargetRow: function(draggedRow, y) {
- var rows = jQuery.tableDnD.currentTable.rows;
- for (var i=0; i<rows.length; i++) {
- var row = rows[i];
- var rowY = this.getPosition(row).y;
- var rowHeight = parseInt(row.offsetHeight)/2;
- if (row.offsetHeight == 0) {
- rowY = this.getPosition(row.firstChild).y;
- rowHeight = parseInt(row.firstChild.offsetHeight)/2;
- }
- // Because we always have to insert before, we need to offset the height a bit
- if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
- // that's the row we're over
- // If it's the same as the current row, ignore it
- if (row == draggedRow) {return null;}
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- if (config.onAllowDrop) {
- if (config.onAllowDrop(draggedRow, row)) {
- return row;
- } else {
- return null;
- }
- } else {
- // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
- var nodrop = jQuery(row).hasClass("nodrop");
- if (! nodrop) {
- return row;
- } else {
- return null;
- }
- }
- return row;
- }
- }
- return null;
- },
- mouseup: function(e) {
- if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
- var droppedRow = jQuery.tableDnD.dragObject;
- var config = jQuery.tableDnD.currentTable.tableDnDConfig;
- // If we have a dragObject, then we need to release it,
- // The row will already have been moved to the right place so we just reset stuff
- if (config.onDragClass) {
- jQuery(droppedRow).removeClass(config.onDragClass);
- } else {
- jQuery(droppedRow).css(config.onDropStyle);
- }
- jQuery.tableDnD.dragObject = null;
- if (config.onDrop) {
- // Call the onDrop method if there is one
- config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
- }
- jQuery.tableDnD.currentTable = null; // let go of the table too
- }
- },
- serialize: function() {
- if (jQuery.tableDnD.currentTable) {
- return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
- } else {
- return "Error: No Table id set, you need to set an id on your table and every row";
- }
- },
- serializeTable: function(table) {
- var result = "";
- var tableId = table.id;
- var rows = table.rows;
- for (var i=0; i<rows.length; i++) {
- if (result.length > 0) result += "&";
- var rowId = rows[i].id;
- if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
- rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
- }
- result += tableId + '[]=' + rowId;
- }
- return result;
- },
- serializeTables: function() {
- var result = "";
- this.each(function() {
- // this is now bound to each matching table
- result += jQuery.tableDnD.serializeTable(this);
- });
- return result;
- }
- }
- jQuery.fn.extend(
- {
- tableDnD : jQuery.tableDnD.build,
- tableDnDUpdate : jQuery.tableDnD.updateTables,
- tableDnDSerialize: jQuery.tableDnD.serializeTables
- }
- );
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